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Northern Signal-fire, Flame of Amon Din (V3 28)

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Northern Signal-fire, Flame of Eilenach (V3_29)

Northern Signal-fire, Flame of Amon Din (V3 28) is a Possession from the The Pelennor Fields set.


Revision 1 · Player's Council · 2026-03-28
Collection Info
Title Northern Signal-fire
Subtitle Flame of Amon Din
Unique Yes
Collectible No
Set V3 - The Pelennor Fields
Card Number 28
Language EN - English
Revision 1 (Player's Council)
Release Date 2026-03-28
Notes The wound-prevention beacon was underperforming compared to the others.
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Possession
Item Class Support Area
Twilight Cost 2
Game Text Beacon. To play, hinder 2 beacons.

Response: If an unbound Man costing X is about to take a wound, spot X beacons to prevent that wound. Hinder a beacon.

Lore "'On, Shadowfax! We must hasten. Time is short. See! The beacons of Gondor are alight, calling for aid. War is kindled.'"
Technical Info
Wiki Base Card ID LOTR-ENV3S028.0
Wiki Release ID LOTR-ENV3S028.1
GEMP ID 103_28
First edition · Player's Council
Collection Info
Title Northern Signal-fire
Subtitle Flame of Amon Din
Unique Yes
Collectible No
Set V3 - The Pelennor Fields
Card Number 28
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Possession
Item Class Support Area
Twilight Cost 2
Game Text Beacon. To play, hinder 2 beacons.

Response: If an unbound Man costing X is about to take a wound, hinder X beacons to prevent that wound.

Lore "'On, Shadowfax! We must hasten. Time is short. See! The beacons of Gondor are alight, calling for aid. War is kindled.'"
Technical Info
Wiki Base Card ID LOTR-ENV3S028.0
GEMP ID 103_28




Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
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Deckbuilding Strategy[edit]

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Strengths and Weaknesses[edit]

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In this section:

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Alternate Versions[edit]

Portrait Name Game Text
Northern Signal-fire, Flame of Eilenach (V3_29) Beacon. To play, hinder 2 beacons.

Skirmish: Hinder this beacon to make your unbound Man strength +1 for each of the following you can spot: ranger, knight, mounted Man, valiant Man, ring-bound Man, exhausted Man.

Northern Signal-fire, Flame of Nardol (V3_30) Beacon. To play, hinder 2 beacons.

Archery: Hinder X beacons and discard X or conditions or possessions to make the fellowship archery total +X.

Northern Signal-fire, Flame of Nardol (V3_30) Beacon. To play, hinder 2 beacons.

Archery: Hinder this beacon and discard any number of or conditions or possessions to make the fellowship archery total +1 for each card discarded.

Northern Signal-fire, Flame of Calenhad (V3_86) Beacon. To play, hinder 2 beacons.

Maneuver: Hinder this beacon and exert an unbound Man. Until the regroup phase, each of your other Men gain each of the unloaded keywords on that Man.

Northern Signal-fire, Flame of Halifirien (V3_87) Beacon. To play, hinder 2 beacons.

Each time you play a mount on your Man, you may add to heal that Man.

Response: If a mount borne by your Man exerts a minion, hinder a beacon to exert that minion again. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card